* Voxel Global Illumination (A realtime GI, which is used by iClone, Unreal 5 and CryEngine) * Screen space reflection (Filament rejects this feature) It's a C++ cross platform game eninge, with some very good features, which Filament may never have. Well, I did a search, turns out, there are not many choices for this. So, if Filament is a not good choice, which one is? Filament is not even as good as Cinema4d's OpenGL realtime renderer.īut, Daz Studio does need an open source real-time PBR rendering engine. Which means, with Filament, Daz's realtime rendering will never as good as iClone or Eevee. So, after some years' developing, Filament is still lack of a lot of features, and rejects some good features. The main purpose of Filament project is for google can use 3D contents on mobile for VR, which doesn't request a good render result.
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